Uudet Distinctionit ja Abilityt

Tälle sivulle on kerätty pelimekaaniset tiedot The Aristocrats -kampanjassa käytettävistä Distinctioneista ja Abilityista, joita ei ole valmiina Smallvillen säännöissä.

Distrustful
Whether plagued by past betrayals or just careful to the extreme, you have trouble getting yourself to trust others. Roll the Distinction's die when resisting manipulation, smooth-talking or outright lies. Compare this Distinction to Willful, which is more about simple stubborness, or Not born yesterday, which represents common sense.

d4: Earn a Plot Point and Add a d6 to Trouble when your distrustful nature puts you at odds with others.

d8: Spend a Plot Point to Reroll a die in a Distrustful roll.

d12: Earn a Plot Point and Increase your opponent's Insecure or Angry Stress pool against you when faced with betrayal or abuse of trust.

Infamous Villain
Your exploits have earned you a fair amount of infamy and you are widely regarded as a dangerous menace and a public enemy. Roll the Distinction's die when the fear and enmity you cause in other people would affect the outcome of the situation.

d4: Earn a Plot Point and Give your opposition a d6 when your villainous reputation precedes you.

d8: Add a d6 to Trouble to Reroll a die when you intimidate or awe someone as a villain.

d12: Add a d10 to Trouble to Increase your Afraid or Insecure Stress pool.

Know Your Enemy
You're keen and aware of your surroundings, and you habitually memorise details attaching them to the big picture. You believe that information is one of the most powerfull tools and weapons, and you act accordingly, gathering - and even harvesting - information of people, places and topics relevant to your interests. Roll the Distinction's die when your tendencies to memorise things or your accumulated information would help you. Compare this Distinction to Investigator, which is more about snooping about for clues or secrets, or Observant, which is more about being alert and constantly on the lookout for the unexpected.

d4: Earn a Plot Point and Add d6 to Trouble when your habit of paying attention to every detail, even the most remotely important ones, actually distracts you.

d8: Spend a Plot Point and Reroll a die in any roll when previously gathered information can be used to aid you.

d12: Add d10 to Trouble to Increase your Insecure or Afraid Stress pool when you reveal or imply to them you know more about them or the situation than you are supposed to know.

Secret Identity
You are known by two different identities which are generally thought to be separate persons. Roll the Distinction's die when relying on your alter ego would be to your advantage.

d4: Earn a Plot Point and Add d6 to Trouble when protecting your secret identity lands you in a sticky situation.

d8: Add a d10 to Trouble to Reroll a die when you try to mislead someone by pretending you and your alter ego are two different persons.

d12: Spend a Plot Point to escape a Contest or Test without Giving In by changing to your other self.

Psychometry
An ability to sense past events of an item by touching, or in the close presence of, the items in question. The information received can take the form of auditory, visual, or emotional flashes (i.e. whispers, images, or emotional reactions).

Effect: Sensory

Descriptors: Magic, Psychic, Spirit, Resonating With Specific Substances Or Class Of Objects

Limits: Psychic Feedback, Traumatic Flashes, Concentration, Uncontrollable

Special Effects: Spend a Plot Point to...
 * Sense random flashes from the item's past.
 * Resense a specific flash (must be something previously sensed).
 * Sense information from a specific time period or from a specific category of information.
 * Sense information in a particular format (auditory, visual, emotional).
 * Resonate with a single item for a short period of time, enabling sensing via the item later (a physical contact must be made with the item to set the resonation).